Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intake
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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Eating together while being apart : A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intake. / Korsgaard, Dannie; Bjorner, Thomas; Bruun-Pedersen, Jon R.; Sorensen, Pernille K.; Perez-Cueto, Federico J.A.
Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020. IEEE, 2020. s. 365-370 9090427 (Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020).Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - Eating together while being apart
T2 - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
AU - Korsgaard, Dannie
AU - Bjorner, Thomas
AU - Bruun-Pedersen, Jon R.
AU - Sorensen, Pernille K.
AU - Perez-Cueto, Federico J.A.
PY - 2020/3
Y1 - 2020/3
N2 - The aim of this study was to investigate the potential of mixed-reality systems to virtually manipulate the eating experience and facilitate increased food intake among older participants. Social isolation is often associated with undernourishment among older adults receiving care services. Mixed-reality systems that blend real elements and a virtual world can conveniently allow older adults to eat a meal in their home while experiencing having a conversation with friends through virtual avatars in a virtual environment. A within-subjects study on thirty older participants investigated whether the mixed-reality illusion of eating in a living room with and without familiar others contributed positively to the meal experience and increased energy intake. The results did not display any significant changes in energy intake but highlighted that the virtual living room had a more energetic and pleasant atmosphere and that meals eaten in the virtual room were perceived to be of a higher quality compared to meals eaten in the real lab environment. Eating while engaging in avatar-based social interactions with three remotely located friends resulted in lower sensations of being alone and positive mood changes. A discussion of the reasons for the absence of increases in energy intake is included.
AB - The aim of this study was to investigate the potential of mixed-reality systems to virtually manipulate the eating experience and facilitate increased food intake among older participants. Social isolation is often associated with undernourishment among older adults receiving care services. Mixed-reality systems that blend real elements and a virtual world can conveniently allow older adults to eat a meal in their home while experiencing having a conversation with friends through virtual avatars in a virtual environment. A within-subjects study on thirty older participants investigated whether the mixed-reality illusion of eating in a living room with and without familiar others contributed positively to the meal experience and increased energy intake. The results did not display any significant changes in energy intake but highlighted that the virtual living room had a more energetic and pleasant atmosphere and that meals eaten in the virtual room were perceived to be of a higher quality compared to meals eaten in the real lab environment. Eating while engaging in avatar-based social interactions with three remotely located friends resulted in lower sensations of being alone and positive mood changes. A discussion of the reasons for the absence of increases in energy intake is included.
KW - Collaborative and social computing systems and tools
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Information systems
KW - Information systems applications
KW - Interaction paradigms
KW - Mixed / augmented reality
U2 - 10.1109/VRW50115.2020.00079
DO - 10.1109/VRW50115.2020.00079
M3 - Article in proceedings
AN - SCOPUS:85085370120
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
SP - 365
EP - 370
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PB - IEEE
Y2 - 22 March 2020 through 26 March 2020
ER -
ID: 259885794